As an Unreal Engine Support Technician at Epic Games, I assisted AAA companies and independent developers troubleshoot, report, and answer technical questions related to Unreal Engine 4. It was my job to coordinate with internal engineers to help ensure issues were assigned to the appropriate teams and received a prompt resolution. My area of focus was primarily rendering and graphics, which allowed me to dive deep into learning more about materials, lighting, visual effects, post processing, and other real-time graphic features.

While at Epic I was also given the opportunity to share some of the knowledge I had absorbed in the few years working with Unreal Engine 4. Below are some of the live streams I appeared in to assist beginners learn, and become more familiar with features and tools within the engine.

Below are a collection of livestreams I appeared in while at Epic Games. In these videos I provide a technical breakdown for certain tools and features, as well as helpful tips and tricks for those just getting started in Unreal Engine.


Getting Started with Landscapes

“In this video, Andrew Hurley will show you how to start a new landscape and then he'll walk through the myriad of tools at your disposal. While going through the basics, you can expect to hear a lot of cool tips and tricks to getting more quality out of your scenes. If you're just getting started with landscape editing or if you are an old pro who is looking for some new techniques, this is the stream for you!”


Getting Started with Landscape Materials

“Andrew Hurley is back and ready to continue exploring landscape development in this follow-up to his Getting Started with Landscapes guide. As he builds his materials and places foliage, you can expect to hear a lot of sage advice on developing for all kinds of projects, big and small. If you're interested in getting started with landscape materials and foliage or just want a quick refresh, this is the stream for you!”


Getting Started with World Composition

“World Composition is a fantastic tool for handling multiple landscapes, managing massive levels or working on a team of level designers. By popular demand, Andrew Hurley is back after his landscape livestream to explain how to set up and use your own world browser! Join Andrew as he walks you through the ins-and-outs of building large scale landscapes with UE4.”


Getting Started with Post Processing

“Post process effects enable artists and designers to influence the overall look and feel of their project. Andrew discusses a handful of techniques and built-in tools, such as the Depth of Field visualizer and Bloom, that you can use to put those nice touches to work for you!”